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Old Apr 10, 2007, 10:39 PM // 22:39   #1
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Default AB = Assassin Battle?

Please don't flame me, I'm just merely stating my opinion.

Ever since Nightfall came out, and ever since the SP BoA build came out, there's been an excess amount of assassins in AB. Why? Is it because they can/try spike other players? Is it because all the multi-campaign people have moved, and the factions assassins are staying?

I don't even think it's BoA that caused this, only 1/2 the assassins there are actually playing BoA, others are playing some other elites.
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Old Apr 10, 2007, 10:43 PM // 22:43   #2
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BoA is a somewhat easy build to play, hence it's use.
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Old Apr 10, 2007, 11:05 PM // 23:05   #3
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It's not surprising. SP BOA is so easy to play any tard monkey can do it. And assassins in general totally dominate in such formats as AB and HvH because of their solo capabilities.
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Old Apr 11, 2007, 06:48 AM // 06:48   #4
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Assassins do very well in AB, that's why theyre used. People should be able to beat them though with a somewhat balanced team. Just equip some anti-melee (Doesn't hurt in AB anyways). Assassins punish those who don't stick with their teams and run around alone like headless chicken, there's no way a sin can surprise a solid team of 4 players. That's why they shine. And yes SP/BOA is easy to play as well. Just observe the meta a bit to find a solution, ill give you a hint: Most teams in AB don't use monks, curse necro and blindbot GOGOGO...
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Old Apr 15, 2007, 10:24 PM // 22:24   #5
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People think its fun to click on someones name then press "1,2,3,4,5,6" and watch them die,witch doesnt appeal to me. Id rather have a build with more team support, and that other good stuff.
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Old Apr 16, 2007, 09:42 AM // 09:42   #6
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You use a build that a noob can run to kill other noobs who run shittier builds. Simple as that.
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Old Apr 16, 2007, 11:39 AM // 11:39   #7
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When the Factions beta came out I enjoyed playing a sin with AoD. Fun stuff. I reason sins do alright ganking shrines, especially the BoA's, which is probably why people run them a lot
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Old Apr 16, 2007, 12:29 PM // 12:29   #8
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Quote:
Originally Posted by holymasamune
You use a build that a noob can run to kill other noobs who run shittier builds. Simple as that.
Yeah, ofcourse all AB players are scrubs, that's why the outpost looks like a zoo with all those bambis, tigers and whatever more. Stop bashing AB, If I got a penny for every time a ranked player made me loose because he didnt stay with the team or didnt cap I'd be a millionaire. The real AB scrubs are ranked players that just don't give a damn and still join a game.
Good player: experienced and familiar with the game he is playing (even if that game is AB).
Bad player: Runs around like a headless chicken and has no idea what he is doing.
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Old Apr 16, 2007, 09:34 PM // 21:34   #9
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Agreed, rank =/= skill. Contrary to many peoples beliefs.
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Old Apr 17, 2007, 04:30 AM // 04:30   #10
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Hex breaker saved my bum so many times...
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Old Apr 17, 2007, 07:56 AM // 07:56   #11
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I have to agree with the OP that Alliance Battles are becoming increasinly more like "Assassin Battles". I accept the fact that assassins are good in PvE but doesn't it get moring after a while? I find that I have to switch professions a lot to keep my interest up. I played rRit for a long time, then Necro, Monk and now I'm loving Paragon (Stunning Strike on a bleeding monk is funny)...

I know it's a little too much to hope for that Shadow Prison gets nerfed, since ANet, after all, prefers melee over casters...let's face it, if Shadow Prison was Domination Magic if would be hacked away at over several months until it was unusable. Reason I talk about Shadow Prison is because it's just a pet hate of mine. 75% of the sins out there seem to use it... And I'm not saying you can't get around it (eg Hexbraker - although everything can be countered), it's just so so sooooo boring when you see a sin and you KNOW it's going to be "Shadow Prison" > "PWN in 3 seconds". Meh, I'm rambling.

Maybe for other people who do AB...a general question. Why is it the Kurzicks, without fail, always...ALWAYS manage to form a Mob and the Luxons don't? I am Luxon (unfortunately) btw, and providing I'm in a good enough team we just go around capping shrines while the other idiot groups fight the mob...but how come the Kurzicks always seem to just naturally form a mob?

Last edited by Cebe; Apr 17, 2007 at 07:58 AM // 07:58..
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Old Apr 17, 2007, 08:24 AM // 08:24   #12
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Errrr..... Shadow prison did get nerfed, as well as BoA and black spider strike. (Just to let you know)

Once Luxons learn to stop fighting the huge mob, they could easily win many more ABs (mobbing is bad)
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Old Apr 17, 2007, 08:55 AM // 08:55   #13
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http://www.sirlin.net/archive/playing-to-win-part-1/
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Old Apr 17, 2007, 09:42 AM // 09:42   #14
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I'm always quite happy to see a sin in AB, spiteful spirit, insidious parasite and parasitic bond and they're normally dead.

Nothing better than seeing a sin come up to you, confident in this ganking abilities only to wind up dead and you nicely healed. Mind you the constant rez's and such means that they're bound to get you whilst you're rechargig or targeting someone else
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Old Apr 17, 2007, 10:18 AM // 10:18   #15
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Quote:
Originally Posted by Moloch
Whahaha brilliant. It's no excuse for lame game mechanics imo, but people with a mindset as discussed in that article will get mauled by boa sins and touchers over and over :P.

I don't think it's the ultimate truth imo, because people that only play to win can be enormous lamers. Few examples of how playing to win becomes stupid are mostly to be found in RA:
-Syncing
-Leaving when theres no monk on the team
-Being an ass to newbs, while RA is PvP for starters

Those people are mostly scrubs themselves, because they're not good enough to get gladpoints in, say, TA with an organised team.

It is also true that BOA was retarded before the nerf and that it needed a hit, and that's no scrub logic. Touchers, for example, are also considered lame, but they are more workable. Which is probably why they didnt get nerfed. Touchers in AB don't last very long nowadays because most players know how to deal with them.

A problem many people have as well with sins is teleportation, thats a hard one imo. It takes the use of positioning out of the game. On the other hand, it's not hard often to anticipate who they will target, so if you have your finger on the empathy, b-flash or hammer bash button you can probably deal with them.

Interesting article though, it perfectly explains why people complaining about broken game mechanics abuse them at the same time, they don't want to be at a disadvantage because they want to win.
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Old Apr 17, 2007, 10:45 AM // 10:45   #16
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This is the case with FA recently as well, when i AB or FA i tend to play mesmer. Most of the sins out there are dumb enough to kill themselves to empathy+blackout anyway, and those who are smart run away.
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Old Apr 17, 2007, 11:29 AM // 11:29   #17
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Quote:
Originally Posted by Shuuda
Errrr..... Shadow prison did get nerfed, as well as BoA and black spider strike. (Just to let you know)

Once Luxons learn to stop fighting the huge mob, they could easily win many more ABs (mobbing is bad)
Ahh ok, I don't play sin so I wasn't aware it was already nerfed, although my point still stands, if it was in Domination Magic it would still have taken a MUCH greater hit - and would continue to get nerfed until it's as useful as Incoming! But then again that's just the way the GW world works.

As for the mobbing I didn't mean Luxons should...I'm against it too...but I just don't get how the Kurzicks always naturally mob every time. I've lost count of the number of times I've said "Just cap shrines - ignore the mob"...but people tend not to listen. It's like in Fort Aspenwood when the Kurzicks have this strategy now whereby a lot of the time they sit 2 invinci-monks by one of the gates which distracts our ENTIRE team from actually attacking, and unless someone on our side has Rend it distracts most Luxons so that the Kurzicks can wave as they wander past with amber.

Sorry...that's another story... my bad.
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Old Apr 17, 2007, 11:37 AM // 11:37   #18
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Quote:
Originally Posted by hhslf
People think its fun to click on someones name then press "1,2,3,4,5,6" and watch them die,witch doesnt appeal to me. Id rather have a build with more team support, and that other good stuff.
meh, i like the BoA build its fun, specially for pissing about in RA / TA lolz, fun, plus makes it easier to get glad points ( which atm r very important 2 me)
^^ i like it meh BoA pwn most noobs, in all arenas :P doesnt matter if they r in mass use, BoA has been nerfed so only the better players can really affectively run BoA bars as BoA ability has been nerfed
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Old Apr 17, 2007, 12:48 PM // 12:48   #19
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Well, thanks for the responses. Since I play W I guess I just have to make room for Wary Stance...since most chains don't follow Lead > Offhand > Dual...it's more like Hex > Offhand > Dual > Offhand > Dual.

P.S. I agree with Celestial Beaver, whether they like it or not, kurzicks just naturally mob...

P.P.S. Isn't it always Grenz, for the past few months? (with those rare 2 hours at Keys)
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Old Apr 17, 2007, 01:56 PM // 13:56   #20
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Yeah, unfortunately it is, and even a monkey can win Grenz. When I play it's always lame Grenz Frontier with a 15 minute wait included. At least you have a 90% win guaranteed, but to wait 15 minutes to get no challenge at all is too much too ask. Those are the moments I flee to TA. When saltspray is on you can always find me in AB tho ^^
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